Cracker Games: The Imp Box (2020)
Tiempo de Juego: 20
Edad Mínima: 8
Jugadores: 2 - 6
Editor: The Dark Imp
Diseñadores: Ellie Dix
Artistas: Anastasia Cartovenco
Mecánicas: Set Collection, Betting and Bluffing, Voting, Matching, Hand Management, Simultaneous Action Selection, Market, Pattern Recognition, Speed Matching
Edad Mínima: 8
Jugadores: 2 - 6
Editor: The Dark Imp
Diseñadores: Ellie Dix
Artistas: Anastasia Cartovenco
Mecánicas: Set Collection, Betting and Bluffing, Voting, Matching, Hand Management, Simultaneous Action Selection, Market, Pattern Recognition, Speed Matching
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One giant cracker. Six brilliant games.
Six family games in a giant twist-end cracker. Gorgeous, high quality components and completely plastic-free. Reusable, re-playable and highly innovative.
A perfect addition to your Christmas table.
In IMPulsive, you vote tactically to win cubes from your opponents while keeping your own safe.
In IMPressive, you’re trying to collect sets of imps by choosing from a line up of available cards with ascending costs.
In IMPetuous, speed is of the essence. Flip cards, spot matches and gain points.
In IMPatient, you are subtly trying to influence the outcome of an imp race.
In IMPrudent, you need cubes and you need cards, but each turn you have to prioritise.
In IMPassive, your aim is to manipulate the value of imps while ending up with the highest scoring cards.
But there’s no need to stop there. The cracker game components also form a neat little kit for families who’d like to get started in game design.
The Cracker Games also come with six puzzles, a board game design challenge booklet and six terrible jokes.
—description from the publisher
Six family games in a giant twist-end cracker. Gorgeous, high quality components and completely plastic-free. Reusable, re-playable and highly innovative.
A perfect addition to your Christmas table.
In IMPulsive, you vote tactically to win cubes from your opponents while keeping your own safe.
In IMPressive, you’re trying to collect sets of imps by choosing from a line up of available cards with ascending costs.
In IMPetuous, speed is of the essence. Flip cards, spot matches and gain points.
In IMPatient, you are subtly trying to influence the outcome of an imp race.
In IMPrudent, you need cubes and you need cards, but each turn you have to prioritise.
In IMPassive, your aim is to manipulate the value of imps while ending up with the highest scoring cards.
But there’s no need to stop there. The cracker game components also form a neat little kit for families who’d like to get started in game design.
The Cracker Games also come with six puzzles, a board game design challenge booklet and six terrible jokes.
—description from the publisher
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Cracker Games: The Imp Box
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ag.gameitem.lastUpdated: 2025-04-22 19:07:09.632